Students are taught to offer all children opportunities to learn within an inclusive and appropriately challenging learning environment.
Students learn within games, gymnastics, dance, and athletic activities. Competitive games are a key focus of the 2014 curriculum and are introduced through a `Teaching Games for Understanding’ approach, where children learn through playing modified versions of games first and are introduced to the skills as they become relevant, dependent upon their level of ability.
Emphasis is also placed on the need for children to be as active as possible in PE lessons. Safety should always be a primary consideration. We suggest that PE lessons have the following 3 part structure.
1. Getting Ready Phase (warm up)
This should not just be a physical phase. It should be mentally stimulating alongside active and appropriate. The phase is an essential introduction to the lesson and should therefore focus the children and engage them in the activity – leading or directing one another. It should be linked to the main concepts of the lesson, linked to last week’s (yrs.) learning and accessible by all children – no one should be ‘out’ in the first five minutes of a lesson. Dynamic stretching is encouraged if necessary, but not static ‘adult’ versions.
Consider
- Are the learning objectives/success criteria shared with the children?
- Are the activities age/ability related and linked to the focus of the lesson?
- Does the warm up raise heart rate and mobilise the major joints and muscle groups?
- Are activities inclusive and accessible for all children?
2. Main Content Phase
This will take a large section of lesson time. It develops skills and understanding introduces or repeated in the getting ready activities, adds in challenge and time for practice. We suggest small games, with high participation rates and therefore more learning opportunities.
Consider
- Are children given the opportunity to learn, practice and develop new skills, techniques and concepts?
- Are skills demonstrated and explained by the student or children?
- Are teaching points (TPs) given and key words highlighted?
- Do children understand how to perform the skill? Can they demonstrate their learning or say the key words?
- Are children given an opportunity to practise and progress?
- Is there differentiation? (STEPS acronym* adapted from Youth Sport Trust)
- Are children given a chance to choose a particular skill and use it appropriately within an activity, gym sequence or dance?
- Is there a focus on quality of performance?
- Is there evidence that children are learning through doing, rather than just being occupied?
- Are children given feedback by the student to improve their performance?
- Are criteria given for children to evaluate performance?
- Do children observe their own work or that of their peers, such as self or peer evaluation?
- Are criteria given for children to evaluate performance?
- Is time given for children to refine their performance and improve it?
3. Plenary (Calm or Cool Down Phase)
This should be linked to the whole lesson – not an abstract activity or party game – it should be interconnected to the whole lesson. Try not to use this time to peer share ‘only the best’ – all children should have had opportunities to share their learning with others during the lesson so they feel successful.
Consider
- Are children given the opportunity to cool down or calm down physically and mentally?
- Are the learning objectives/success criteria revisited?
- Can children explain their learning and provide key words or teaching points (visually or verbally)?
- Does the teacher look ahead to the next lesson?
- Does the teacher know who and what has been learned and how to move the child/learning forwards?
STEPS Acronym – used to offer support and challenge for all children (Adaptive Teaching)
S = Space
By making an area bigger or smaller or change the space between players or the net will make the activity harder or easier to manage.
T = Task
Adapting the task offers different options for success: make two passes or five consecutive passes, four jumps.
Hit the ball five times, consecutive passes.
E = Equipment
Use different sized and shaped balls to support or challenge learning.
Bouncy, low bounce, big or small rackets, use hands, use feet.
P = People
2v1 is hard for the one person, whereas 3v1 is harder for the one but easier for the three.
4v4 is very difficult and best suited to older year groups (Yr 4/5 upwards).
Equal sides are more suited to secondary / adult games such as netball (7v7) where as un even sides gives the teams more chance to achieve their LO = gain possession and find different ways to score.
S = Speed
You have 30 seconds to score a goal. You can hold the ball for five seconds. 20 second challenge to make five consecutive passes. Person in the bib can carry the ball for five seconds. Add or reduce time constraints to provide challenge or support.